

There is a Chinese port that does sort of work and will get MCM running. Remember me … Disable crosshair when aiming bow in first person (to be used in conjunction with scoped bows mod) - posted in Skyrim Special Edition Mod Requests: Im using the scoped bows mod which is far better when there is no crosshair, however the only option in Skyrim is to completely disable to crosshair … A detailed animation setup and guide in Skyrim SE. A new The Elder Scrolls V: Skyrim First-Person Combat Animations mod has been released which enhances the game’s first-person combat experience. If you have played Skyrim, or you’ve just started, you must have noticed light coming from illogical … In 3rd person view, the bow behaves normally. posted in Skyrim Special Edition Mod Troubleshooting : Hey guys. Choose what you use most often when in first person. I tried to make each of them feel like it fits the vanilla game as much as possible.Most SE mods work fine in Skyrim unless they modify the interface. Still, my vision couldn't be 100% realized with the use of current mods, so I kept adding more custom features that I felt were still related either to the core idea, or to the other, already included changes. "Then I realized that it needed a custom target lock component, because the available mods wouldn’t play right with it. "The mod began as a small SKSE plugin which introduced the core feature: true directional '360°' movement," writes creator Ersh.


It's ended up layering a bunch of other additions on top to make it feel like a more contemporary third person action game: such as, for example, a target lock which can also be used for aiming projectiles. The big deal with the True Directional Movement mod ( first clocked by Eurogamer) is not just that it allows full 360° movement, though this is the core feature. There are already, of course, a ton of Skyrim mods that make various tweaks to the third-person view ( here's the best of the best Skyrim: SE mods).
