

P.S.: I should also add that I'm aware of the importance of SEQ files with dialogue/quests and yes, I have regenerated my SEQ file each time I make any modifications to my mod.Įdited by cfinn, 12 April 2017 - 10:25 PM.I've been playing skyrim for a few months. At any rate, I will post the tutorials I used below. I can't help but feel that I'm making a really simple oversight here. If anyone knows any useful workarounds/solutions to getting his command dialogue to actually show up, I would be really grateful for any advice/assistance you can provide. Which leads me to believe it isn't a conflict of mods, rather an editor (myself) error. So I disabled it using NMM and still, no dice. I should probably also note that I was previously using EFF (Extensible Follower Framework) and as I understand it, follower count mods can create issues with Custom-voiced followers. Unfortunately, I'm afraid there's no such workaround for his follower commands dialogue. All I did was add an "or" exception to the conditions of GetIsVoiceType (my char. I had an issue where he simply wouldn't present the dialogue option to follow and I had to modify the tutorial in order to formulate a workaround. I had a similar issue when I was trying to get the "Follow me." dialogue to engage.

The issue is this: while he is following you, and upon trying to activate him to issue commands (dismissal, favors, trade, and wait), he gives a standard greeting, and that's all-no dialogue boxes open so the player has no option to engage in any follower commands. And indeed, after engaging in that bit of dialogue with the player, he follows as intended. The "Follow me, I need your help" dialogue appears and functions just fine. In short, everything should be in working order. I would preface this by saying that all the necessary prerequisites for an NPC to be a follower are in place, including Current/Potential follower factions, relationship disposition, relationship rank, parent/child relationship, his voice files are recorded using CK's built-in recorder, and they are recognized and named appropriately by CK. I'm writing because I have been in the process of creating (what I thought would be) a very simple follower mod.
